.. _CGameEffectHeal Class: ========================== CGameEffectHeal Class ========================== .. toctree:: :maxdepth: 1 .. note:: See :ref:`CGameEffect\ Methods` for methods that are shared by all game effect classes. Only the additional methods specific to each class are documented here. ---- .. _CGameEffectHeal_Methods: Methods --------------- +-------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +-------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameEffectHeal\:\:CGameEffectHeal` | Constructor (additional constructor) creates a ``CGameEffectHeal`` object | +-------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameEffectHeal\:\:CalculateHPHealed` | Calculate hit points healed | +-------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameEffectHeal\:\:UsesDice` | | +-------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ ---- .. _CGameEffectHealCGameEffectHeal: CGameEffectHeal\:\:CGameEffectHeal ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Constructor - creates a ``CGameEffectHeal`` object :: void CGameEffectHeal::CGameEffectHeal(); **Remarks** Additional constructor for ``CGameEffectHeal`` ---- .. _CGameEffectHealCalculateHPHealed: CGameEffectHeal\:\:CalculateHPHealed ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Calculate hit points healed :: long CGameEffectHeal::CalculateHPHealed(long nMaxHitPoints); **Parameters** * ``long`` *nMaxHitPoints* - **Return Value** Returns ``long`` value indicating the calculated hit points healed **Remarks** ---- .. _CGameEffectHealUsesDice: CGameEffectHeal\:\:UsesDice ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: virtual int CGameEffectHeal::UsesDice(); **Return Value** Returns ``int`` **Remarks**